The Eurogamer Expo Experience

15 May

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By Samuel Peace

For the last two years I’ve gathered around friends houses for an ‘all nighter’ involving typical party antics, gaming and topping it off by watching E3. For many gamers the Electronic Entertainment Expo (more commonly known as E3) is the pinnacle of the industry’s annual calendar. It’s the crème de la crème and it attracts the world’s greatest game developers, publishers and journalists. It’s both a celebration of what makes video game culture so great and a glimpse into the future of how we’ll play next.

Since starting in 1995 it has played centre stage for the industry’s biggest reveals, whether it’s a new games console or the next chapter in a popular franchise. 2005 saw E3 extend its reach by broadcasting all the big conferences online for the whole world to see. No longer were fans restricted to just reading stories about it, they could now watch the reveals for themselves as it was happening. This streaming revolution was what really turned E3 from a general busy news week into the biggest and most exciting gaming extravaganza known to man. In a similar vein to Christmas, there is always a huge build up to it months before it happens and then before you know it, it’s over within a flash. Though brief, it always gives you some of the best memories as a gamer and it becomes an excuse to have a celebration.

The only thing that could be better than streaming it would be attending the event itself and seeing everything with our own eyes (and even playing some of the games that were just revealed). Unfortunately this dream for most people will stay just that – a dream. The event is invite only therefore only the most prestigious and well known media outlets are allowed to see it all first hand. Fortunately however, developers and publishers are eager to get their games noticed by as many people as possible. Therefore some companies have made their own versions of E3, but have made them open to the public. While none of these tend to have any big reveals like E3, they focus a lot more on allowing gamers to go hands on with unreleased titles. Gamescom (GC) in Germany and the Tokyo Games Show (TGS) in Japan are the biggest of these events and manage to entice upwards of 200,000 people a year.

In 2008 the UK finally got its own proper video games convention called the Eurogamer Expo (EGE). It started off as a rather small venture with only 4,000 attendees, however after five years it has now turned into a massive exhibition for the whole of the UK. Last year it attracted 50,000 people which is a massive increase over the year before (34,500). As soon as I found out about the EGE (back in summer 2011) I snapped up a ticket right away. 2012 was my second expo and it certainly did feel bigger and better than 2011’s one. The question was though; could it deliver the same awe inspiring experience as E3 (minus the reveals)? The answer is a resounding yes. There are many factors which help to contribute to making it the best day out any video game fan can have. So below are my EGE experiences:

Unreleased Games – The main reason I went was to get my hands on all of the hottest upcoming games which were still in development and not available to purchase. A majority of the booths allowed attendees to play these latest experiences, most of which are normally up to six months away from being released. The excitement I felt when rushing to a stand was that of opening a present when I was a kid.

Developer Sessions – The second reason I went was to see some of the famous faces who make the titles I know and love. Last year had the likes of Peter Molyneux (Fable series) and Hideo Kojima (Metal Gear series) both of whom are celebrities in the eyes of industry fans. Although they rarely make any surprise announcements, it is still interesting to find out more about them and their projects. It is great asking them questions and just like with any celebrity you become pretty star-struck if you manage to shake their hand or get a photo with them.

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Meet Like Minded People – Like with my ‘all nighter’, big gaming events are always enjoyed best with like minded people. Attendees at EGE all share the same passion of gaming so this gives everyone a boost of confidence as you already have something in common. Gaming once used to be a very anti-social activity. I grew up playing in my room away from everyone else and I rarely went out. This affected my overall confidence growing up, but with modern internet capabilities and the rise of social gaming, I can now freely discuss and play with many other people. My confidence has skyrocketed in recent years and to my surprise the EGE is not full of people with under developed social skills.

The Atmosphere and Cosplay – The grand building that is Earls Court, has been home to the EGE since 2010. Seeing it for the first time after stepping out of the tube was a surreal experience. Never had I seen posters and billboards that big advertising games. Usually advertisements of that stature are reserved for films and music, so it was a pleasant change. Things were even better inside as there were towering bits of artwork at each booth as developers/publishers vied for my attention. Seeing a massive hall filled with people enjoying what I enjoy was a heart warming sight. All this was improved by Cosplay. Originating in Japan, cosplay has quickly become a worldwide phenomenon and has since gathered popularity in western countries. The idea is to dress up as your favourite character (from any media), which makes it is a great way to find out people’s favourite franchises. Also competitions for big prizes have made this past time become an obsession for some with people putting in months of work to create something truly mind-blowing.

Competitions – A video game is not complete without some form of competitive aspect, so the same can be said for a games show not having competitions. While in the past we’ve had board games, high score tables and pong, the invention of online gaming has taken multiplayer to the next level. It is now possible to face anyone in the world, so naturally competitions have become bigger and more exciting. Games which can support many competing players or have huge followings such as Call of Duty have now become esports (electronic sports) and have transformed into cultures themselves. Big trades shows such as EGE thrive on these massive esport areas and it was excellent being a spectator.

Careers – While trade shows are used by developers/publishers to primarily showcase their projects and products, sometimes they use it to advertise vacancies at their companies. It makes sense for a games company to promote a gaming job in an area full of gamers. I also saw education establishments trying to persuade attendees to take their game related course along with career advice experts telling people the best ways to get into the industry.

Merchandise – No day out would be complete without a novelty item of some sort. At places like EGE there is usually a cluster of shops all selling exclusive stuff which is hard to find elsewhere. As you would expect it’s not always cheap, but for hardcore game fans it can be difficult to resist. I try not to splash out too much when I’m there, but it is certainly impressive what you can buy.

These were just the main highlights for me, but there were other smaller areas which were no less impressive. While I was there I met up with Chris Ledger – a friend who is also the owner and lead developer of indie game company Derp Studios. I asked him what he liked about EGE and game exhibitions in general, and also how EGE has benefited Derp Studios. He said: “It’s a great day out, especially for someone like me who is both a fan and a developer. The developer conferences were my favourite parts as they were real eye openers. I thoroughly enjoyed Hideo Kojima’s session as I’ve always been a massive fan of the Metal Gear franchise. From a developer perspective, it’s always great to check out what other companies are doing. As we are currently in the mobile market, I found it very useful checking out all of the latest portable games. My ultimate goal is to eventually bring my own game to an event like this, and to see a giant frog banner saying ‘Derp Studios’.

The Eurogamer Expo continues to expand and 2013 seems like it will be its biggest year yet, as the industry witnesses the transition into a new console generation this fall. Hopefully one day EGE can become the new E3.

PlayStation Vita Product Review

14 May

PSVita PVPR

By Samuel Peace

The seven year long wait is over as the next evolution in handheld gaming has arrived. The successor to Sony’s PlayStation Portable (PSP) has finally been released overseas following a Christmas release in its native country Japan. Dubbed the PlayStation Vita (Latin & Italian for ‘life’) it provides gamers with everything they love about a home console, but combines it with the benefits of a handheld device. Fans and industry professionals alike have been longing for a new power house which can replicate experiences which were only possible on a TV. While Nintendo dominate this market, they have failed to capitalize on it by focusing all their efforts on innovative gimmicks rather than technical progression. The Vita has seized this opportunity to give people an alternative, which for all the tech geeks out there is a joy to behold.

Boasting a 5-inch multi-touch OLED screen capable of showing 16 million colours, a 2GHz Quad Core ARM Cortex-A9 MPCore CPU, 512 MB RAM, 128 MB VRAM, and a Quad-Core SGX543MP4+ for graphics, it is a beast of a machine. For those of you unacquainted with technical specs it just means you pretty much have the power of the PlayStation 3 but in your pocket. Following on from the impressive insides we also have a great range of external components. These include dual analogue sticks (a first for any handheld device), a unique rear multi-touch pad, a front and rear camera, six-axis motion sensing (three-axis gyroscope and three-axis accelerometer), three-axis electronic compass, and the usual array of buttons. This provides consumers with not only a home console quality experience, but also new and exciting ways to play. Developers will also enjoy coming up with ideas using all of the unique features.

Considering the punch this device is packing, you would expect it to be the size of a brick or an Xbox 360’s power box. To my surprise however, it is a sleek and stylish gadget which wouldn’t look out of place in James Bond’s arsenal. The shape is similar to that of its predecessor the PSP (not the flop that was the PSP GO). Its dimensions are also quite similar as the Vita has a width of 182mm (170mm on the original PSP 1000 model), a height of 83.5mm (previously 74mm) and a depth of 18.6mm (from 23mm). The increase in the width and height helps to offer a better cinematic experience similar to that of consoles; this will ensure that your 16:9 widescreen display needs are catered for. Despite the slight expansion, the Vita weighs pretty much the same as the original PSP 1000 model; in fact it’s slightly lighter. While the PSP weighed 280grams, the Wi-Fi only Vita comes in at 260grams, but the 3G/WI-FI model is 279grams.

Because of the similarities in shape, size and weight, this handheld marvel feels reminiscent of its fore-bearer. It also shares the same shiny black finish which gives amateur detectives the chance to play ‘who violated my Vita?’ The analogue sticks are a nice change as they resemble the PS3’s but on a smaller scale. These improve over the single flat circular nub/pad that the PSP and 3DS have as they feel more precise and easier to manoeuvre. My only worry is that because the Vita doesn’t have handle grips (like a PS3 controller) and because the analogue sticks are smaller and have a slippery convex design, it could be quite difficult/uncomfortable keeping grip of it (or keeping your thumbs on the sticks) during long periods of play (or when you have a sweaty hands). This might not be an issue for everyone however, and handhelds are designed more for on-the-go play than marathon sessions.

For many people one of the main attractions of the Vita was the enhanced graphics, so I am pleased to say that the OLED screen is beautifully vibrant and particularly dazzles when you play games as stunning as the Uncharted series. The stereo speakers and headphone support complements the visuals while other standard gizmos such as the touch screen, cameras, buttons and sensors all perform as well as they should. The rear touch pad on the other hand is a much more prominent and unusual feature. It is still too early to tell how useful it will be in enhancing the numerous Vita experiences, but already we are seeing it used in different ways. Most are gimmicky or are just used in mini games while the odd one or two work quite well at offering a new way to play (such as touch shooting in Fifa).

As the main multi-touch screen on the Vita offers such precision, Sony has decided to do away with the XMB which is present on the PSP and PS3. It now offers a sleek and innovative user interface reminiscent of the iOS on the iPhone. Now the screen is filled with bubbles which all represent different apps for services and games. Many of these apps consist of your standard PS3/PSP services such as friends, messages, trophies and store etc, but there is a big push for online and social connectivity this time round. Some of the services on offer include Facebook, Twitter and Skype all of which help to keep you in touch with other people (though they have to be downloaded through the store). Sony has also incorporated its own social app called ‘Near’ which utilises its built in GPS. This is very similar to the 3DS’s StreetPass app which allows the system to connect to others who are nearby. I found it a bit confusing, but it’s nice to see how many people near me own Vitas. It also allows you to send and receive gifts from certain games and compares games/scores, which I guess is nice if not a little bit pointless.

PS3 PVPR

For physical games Sony have decided to ditch the PSP’s cute UMDs and have changed to small SD type cards akin to Nintendo’s DS and 3DS. One of the main things which irk me about the Vita is that the memory cards are so restrictive. The system no longer supports the PSP’s memory stick and memory stick duo. Instead it favours its own PS Vita Memory Card. The main problem is that it doesn’t allow for any other third party memory card or SD card. This means Sony can get away with charging outrageous prices for memory as players have no choice but to buy their cards. One example is the 32GB Vita card which costs £60 on Amazon. £60!? I could buy a couple of newly released games for that price. On the same site, there are third party 32GB cards for as little as £15. To make matters worse, only one account can be linked per memory card. While this made sense on the PSP at the time, technology has progressed far enough today to allow for multiple accounts on a multitude of gadgets.

There is no doubt plenty more to discover about the Vita as it begins to evolve and create an identity for itself. It has a plethora of great features most of which are making mostly the right noises. Competition is even tougher now as the rise of smart phones, which can host a variety of games for a small cost, calls into question the viability of a dedicated gaming handheld. However Sony has created a machine which can produce quality content not possible on any other handheld device – something which true gamers will want. There is still plenty of potential to unlock and with the PS4 on the horizon it will no doubt play a vital role in connecting with it. The Vita is exactly what the industry needs, but with any console success is only as good as its library of games, so we will have to wait and see if the Vita can deliver on that front.

Wreck-It Ralph Film Review

14 May

WIR Poster

By Samuel Peace

It’s a rare occurrence when the film and game industry cross paths, one which usually doesn’t bode well for either side. Surely it would be easy to turn a game into a film? Just take the script, hire some good actors/actresses to play the characters, and use CGI for the environments and any other unrealistic feature. Unfortunately it’s not as simple as that because games focus on what makes their entertainment so popular – the gameplay – thus leaving the story to play second fiddle (or sometimes no fiddle at all). While some games might make for good films (BioShock, Uncharted, Call of Duty: Modern Warfareetc), these have never come to pass. Instead producers chose more recognisable franchises some of which have little to no story at all (for example the recent Battleship movie based on the board game, or the infamous Super Mario Bros film in 1993 which was nothing like the games). Disaster after disaster has led to very few game to film adaptations as movie makers become less willing to put their reputation on the line. However, this has not deterred Walt Disney, which is famed around the world for its animated classics. They wanted to build bridges with the games industry, write them a love letter so to speak. So the concept of Wreck-It Ralph was born.

The idea for the motion picture actually goes all the way back to the late 1980s when arcade gaming was in its prime. However many redesigns saw it pushed further and further away from release until plans were finalised in the mid-2000s. During the production stages, director Rich Moore (best known for his directing roles in a number ofThe Simpsons and Futurama episodes), said in an interview with MCV that he didn’t want to base the movie around an existing character. He said: “There’s so much mythology and baggage attached to pre-existing titles that I feel someone would be disappointed.” He believed this was a reason why so many movies based on video game franchises typically failed. Instead his vision was to create a fake gaming icon so that he could have the ultimate freedom without the worry of tainting another gaming property.

The plot revolves around the main character Wreck-It Ralph (voiced by John C Reilly). But instead of being a generic game plot (where the main character is a hero and has to save the world from the bad guy), Ralph is actually the bad guy from the start! He plays the main villain in a fictional arcade game called Fix-It Felix Jr. which as you might have guessed has a hero called Fix-It Felix (voiced by Jack McBrayer). The game pays homage to the original Donkey Kong, an arcade classic which saw Mario (known then as Jumpman) try to ascend a series of platforms in order to rescue a woman named Pauline from the grasps of the giant gorilla. Donkey Kong’s role was to stop Mario by rolling barrels down to try and knock him off. In Fix-It Felix Jr. Ralph stands atop a skyscraper and chucks debris down to try and knock off Felix whose aim is to fix all the broken windows while ascending the building.

Arcade WIR

The problem is Ralph is fed up of being the bad guy and not getting any recognition. He is finally pushed over the edge when Felix is given all the credit for the game’s success and has a party thrown for him (Ralph not invited) to celebrate the game’s 30th anniversary. When he crashes it, he is quite simply told that bad guys do not deserve recognition and he would need a medal to be a good guy and a winner. Determined to get a medal and prove his worth, Ralph decides to ‘game jump’ – which is to enter another arcade game via the hub where all the games connect (the power supply). His quest to find a medal is, as you would expect, not straight forward and there is plenty of entertainment right until the end.

The first half of Wreck-it Ralph is by far the best. With real life game cameos galore and an interesting plot, there really is something for everyone. One of the more memorable scenes (which was in the trailer) saw Ralph in a ‘bad guy’ support group which was attended by some of gaming’s most iconic villains such as Bowser (Super Mario games), Eggman (Sonic the Hedgehog games) and Clyde (Pac-Man games). There are so many other subtler references too which help bring the world to life. With all these famous faces it was important that the main fictional characters were made to feel authentic too so they wouldn’t be outshone. Both Ralph and Felix deliver on this part with mannerisms and abilities akin to the classic characters we all know and love. They are later joined by other fictional cast members including the fantastic Calhoun (Jane Lynch) and Vanellope von Schweetz (Sarah Silverman).

Unfortunately the second half of the film falls into the stereotypical Disney ‘be yourself’ trap with predictable results. There are not many game cameos or references that have not already been seen either, as the story focuses more on the development of our main fictional heroes and villains. However, it’s the chemistry between them, which manages to save the film from drowning in mediocrity. Each persona is vastly different from one another and makes for some interesting combinations. While the plot contains some foreseeable twists and turns it still manages to round off nicely with a Mario Kart like race mixed with an alien invasion.

Despite some shortcomings, Wreck-It Ralph manages to capture the real essence of the classic arcade era. It has some truly wonderful references which will appeal to both young and old audiences. The main cast of fictional characters are the stars of the show however, and would not be out of place in the real world of gaming. Moore’s experience with The Simpsons is exhibited with a great range of humorous gags and along with the art style makes the film feel more like a Pixar production than a Disney studios film, which is for the best. While not perfect it is definitely the best film/game crossover ever made, and that alone is worth seeing.

Rating: 8/10

MCV Interview: http://www.mcvuk.com/news/read/interview-wreck-it-ralph-director-talks-bringing-games-to-film/0110639

Disney’s Dream Destination

14 May

Tower DLP

By Samuel Peace

Of all the many wonders in the world today the only place children want to go to is Disneyland. I often dreamt of going when I was younger but my parents couldn’t afford such a luxury. I would boil with envy when my friends told me of their magnificent adventures with Buzz Lightyear, Indiana Jones, Mickey Mouse and more. “I’m going for the third time this summer holidays” one would say, “Oh really?” I’d reply with gritted teeth. As I grew up the child’s fantasy land became less appealing, and the thought of going to a foreign country never crossed my mind. I had many great holidays around England and was quite content with staying on home soil. However, soon after turning 18 I was on a plane heading towards Disneyland Paris.

My grandparents decided to treat me and my family to a holiday in the summer of 2009. Originally we had planned to stay at a deluxe villa in the south of Spain. The very thought of a hot tropical scene with beautiful, naturally tanned Spanish girls got my heart pounding with excitement. Seeing the pictures of the proposed villa just made it even more enticing. Therefore a sudden change of plan in order to limit travel time and to please my younger siblings left a bitter taste in my mouth. For me the Disney plane had flown into the sunset and left me behind many years ago. There was little excitement to be had except for the prospect of visiting Paris. Everything soon changed though as walking through the entrance of the park woke my inner child.

The gloriously decorated buildings, giant floats and mascots made it feel as if you were actually in a Disney cartoon. There was so much going on that I didn’t know where to start. While most theme parks are just giant fun fairs with lots of rides, this place seemed different. The magical aura of the classic childhood fairy tales was present. The park was separated into zones with each one focusing on different notable franchises. It was great to see the attention to detail with each area being designed in certain ways to make it feel like you’re in the world of that film. But while I was impressed by the aesthetics, I was still yet to be convinced by its attractions and other offerings. That was until I went on an adrenaline train they called a rollercoaster for the first time and nearly shat myself with how thrilling it was.

Ride DLP

The first one I tried was based on Indiana Jones and saw us sitting in a mine cart whizzing in and out of caves with plenty of drops and sharp turns to keep you on your toes, so to speak. The rush I got from the ride was fantastic, I had felt as if I had been on a wild adventure. The one down side was the loop the loop part which made me feel disorientated and a bit queasy, but other than that it was great. With my excitement boiling over and my passion revitalised, I couldn’t wait to go on some more rides. Most of my family were not keen on these heart exercises, but my little sister was accustomed to them despite being 6 years younger. Another one we went on was some indoor space shuttle rollercoaster (probably Buzz Lightyear). This was even better than the Indi one as it launched nearly vertically at a phenomenal speed. It felt like someone had stuck a rocket onto it. It then began rushing through a tunnel of darkness with neon lights circling as if you were going through a time warp on Doctor Who. Although these rides lasted all of but a few minutes, the experiences live on forever in my mind.

On our travels through the fantasy worlds we encountered a variety of wonderful things, some of which weren’t even Disney. There was a set of Hollywood, a set of London, an American trailer cafe, shops with all sorts of goodies (although they didn’t allow non Disney brands so most shops were the same), the Statue of Liberty and much, much more. There were a few shows on too including a live stunt/action performance and a wild west arena spectacular. Although I’d been to stunt shows before, this one stood out because it was like watching a movie being filmed on a Hollywood set. There were crashes, fighting, shootouts and explosions galore, it was utterly exhilarating. The western show was more of a story and revolved around a person called Buffalo Bill. It had some good live animal acts, but I didn’t find it as engrossing as I’d hoped it would be.

During our visit we stayed at an offsite hotel which had a direct bus link to the park. The staff there were nice (one of the French waiters actually wanted England to beat the Netherlands in a football friendly which was on!). The rooms were basic and did the job, but the food service was excellent. Of course being in France meant I had to have Croissants and Pain Au Chocolates for breakfast, as you’d imagine such delectable food was difficult to endure. The best part was the daily hot chocolate which was divine, needless to say I have not tried one as nice since. We ate out at many places, but the most memorable was a place named Pizza Planet. This restaurant is a replica of the one found in the Toy Story films. It has the same giant logo, the same robot guarding the door, the same three-eyed aliens in space rocket grabbing machines etc. It was an awesome and surreal experience.

We stayed for a week in total, but only went to Paris once. Although it was marvellous and the Eiffel Tower was remarkable, I did not feel the same sense of joy or excitement as I did at Disneyland. Looking back now, it was not only my best holiday by far, but it was also the most fun I had in years, and to my surprise my heart was pounding again, much like with those Spanish girls who are still waiting for me.

Art Appreciation: Festive Winter

19 Jan

Art-Appreciation-TP 2

A new year has dawned upon us and with it we have the exciting new evolution for the world of Pokémon awaiting on the horizon. So what better way to celebrate it then to have a new column praising the fantastic art, which fans of the franchise have been concocting up over the years? Although we’ve had some examples in the Rewind articles, there have always been too many great pieces which have not gained the recognition they deserve. Art Appreciation seeks to change this by showcasing all the best artistry you have to offer. Each new article will feature a fresh theme; however I may have a recap on the previous theme. Permission from creators doesn’t always happen in time for a deadline, but I don’t want to leave out any amazing bits of work.

A majority of the features will be from our own Smeargle’s Canvas, the Art Appreciation thread in the MMC forum, or another favourite site of mine. However, I want this series to be as much from the fans as it is about them. By this I mean I want you guys to get involved by either highlighting exceptional creativity or by submitting your own professional handicrafts. Art comes in many forms, so do not give up if drawing/painting isn’t your thing. Try to think outside the box as imagination is the core of what art is. It’s not about how good something looks, but rather the meaning behind it. Right enough of my rambling let’s see the picks for this week’s festive winter theme:

Pika_Christmas_X3_by_sunshineikimaru

Predictably we start off with some Pikachus; however, as you can see they’re no ordinary ones. That’s right Ash & Misty from the anime have transformed into these cute creatures – Ditto style! There are plenty of great things I could say about this art, however, the attention to detail on the faces is certainly the main focus of this image. There has been no lack of effort to make sure the personalities are reflected accurately, and this has been done marvellously with their heart-warming expressions catching the viewer’s eyes. Mistychu especially stands out with her cheeky look. In fact it makes Pikachu look rather attractive, which makes me wonder if I should seek help? I’m not sure what they have in Pokémon land but over here there’s a jail sentence for that kind of thing. The Christmas theme with the sparkly red background, the scarf, and the Santa hat all add to the warm-hearted feeling. While the pale yellow of Mistychu combined with Ashchu’s bolder yellow really makes them stand apart as individuals. http://sunshineikimaru.deviantart.com/art/Pika-Christmas-X3-147718907 (http://sunshineikimaru.deviantart.com/).

christmas_quil_by_sweetscribblez-d340zan

Next up we have the hugely popular starter – Cyndaquil. It’s not hard to see why people love this little fella. I mean just look at it, it’s wearing a bow for Arceus’s sake! Now to be honest I wouldn’t really want this guy under my tree at Christmas because of the potential fire hazard, but nevertheless he/she would be a great heat source for the cold wintery nights. Once again there is plenty of detail to behold, but what really makes my heart melt in this image is its simplicity. The basic, yet cute look of this fire rodent is made even more adorable by the giant bow on his/her back. If you don’t go even a little bit gooey eyed over this picture then you’re obviously an ice type. http://sweetscribblez.deviantart.com/art/Christmas-Quil-188162735 (http://sweetscribblez.deviantart.com/).

merry_pokemon_christmas_by_lionwolf42-d4ko46r

We now go from the red warm glow of the previous two pieces to the white cold chill of this one. This image is the polar opposite of what we’ve seen, but probably delivers the most wintery feel of the lot. The strokes used in the background have created a beautiful blurring effect, which not only adds character to the overall picture, but it also stops it from being too distracting. The bold prominence of the Sawsbuck and Deerling really snatches your attention, and the winter forms of these two are wonderfully illustrated. The baubles on Sawsbuck’s antlers are small, but are a hugely effective feature. It adds the Christmas feel, yet also a lot of colour to what otherwise would have been quite a basic palette. Finally the parent and child idea is a very heartening sight that truly captures the togetherness of what the festive season is about. http://om-nom-nomnivore.deviantart.com/art/Merry-Pokemon-Christmas-276582195 (http://om-nom-nomnivore.deviantart.com/).

have_you_been_nice___by_themeowingfox-d35nqq5

Continuing down the snow covered route we encounter the most festive Pokémon of them all – Delibird.  This chap is the very definition of Father Christmas with its initial design being based on the big man himself combined with a Penguin (read Mechanos’s Pokéology to find out more). With its tail delivering all sorts of presents and surprises to any friend or foe, it’s only right that this master of festivities is given a spot in this week’s line up. Once again what made me like this image were the simplicity and the pureness of it. A faded snowy backdrop showing nothing more than a few footprints helps to project Delibird into the limelight, and to showcase the journey it’s on. The bearded penguin him/herself has a crisp clean shiny look and has an expression which suggests it knows where it’s going. However, what could be going through its mind? Could it be something sinister? http://themeowingfox.deviantart.com/art/Have-You-Been-Nice-190904333 (http://themeowingfox.deviantart.com/).

xmas_2012_by_mnrart-d5okars

Last but not least we have this wonderful GIF which represents the excitement of a child’s Christmas. Minun’s expression was enough to sell me on this simply because I had a comparable look when I opened up my Gameboy Colour with Pokémon Yellow all those years ago. This isn’t your traditional artistic piece like the previous lot; however it was just too adorable to leave out. The festive theme has been characterised the best in this piece, and the meaning is also joyfully obvious. Although Christmas is not about presents it’s hard to deny that the reason we all love it is because of the gleeful look on people’s faces when they get something they really wanted. http://mnrart.deviantart.com/art/Pikachu-Christmas-2012-343588744 (http://mnrart.deviantart.com/).

So that wraps up this week’s theme. What do you think of the new column and what do you think of my picks? Have you discovered some great art or have you created anything which I could use in a future article? Also is there anything you would like me to change/improve/add to the column? I would love to hear all of your thoughts and suggestions below, and it would be great if you could submit any art you find/make to Smeargle’s Canvas or to the Art Appreciation MMC forum thread.

P.S. Because Gen 6 rumours are likely to increase soon I would like to limit the art to existing Pokémon and NOT made up ones. Although I love the designs people come up with I do not want visitors getting confused. That doesn’t mean you can’t find/make great pieces though!

Next Theme: Well it’s obvious but to continue the hype it’s only fair that we do the NEW STARTERS.

-Sam Peace

Cadbury’s Dairy Milk with Oreo Review

18 Jan

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Thick white creamy waves hitting a smooth brown sandy beach is not a way to describe the flavour of a Cadbury’s Dairy Milk with Oreo, but rather the vision of paradise it represents. In a time when new innovative chocolate is rare for us UK residents, it comes as a somewhat refreshing surprise when two great brands combine. The combination is of pure brilliance, the glorious soft warmth received from a piece of Dairy Milk married to the creamy crunch of an Oreo biscuit. It is probably easier to describe it as the best of milk and white chocolate mixed with the smooth texture of a Lindt bar and the crunch of a cookie. If you are looking for a great composition, you like your milk and/or your white chocolate and you want to taste heaven in its devilish form then this is for you.

-Sam Peace

A New Journey: College

18 Jan

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As the lone adventurer departed his transportation, he calmly walks a few paces before coming face to face with a street known as New Rd. The irony of this path reflects the beginning of our protagonist’s new journey. He takes his first strides towards land unknown to him with his only aim being: reach City College. His feet are greeted with lightly coloured bricks while the surrounding is filled with gleefully unique restaurants reminiscent of a foreign holiday. The vibrant setting is short lived however, due to the upcoming London-esque style of Jubilee St. This new passage is full of posh buildings made mostly of glass and black tiling. It’s the complete opposite to the experience just moments ago. Not stopping our traveller continues, soon a new route appears – Kensington St. A run down back alley with graffiti splashed over degraded buildings. It was an intimidating sight not suited for a night walker, thankfully though it was day.

Stepping onto the last road the explorer notices a towering sight in the distance; the destination is awaiting his arrival. Sydney Street is the last avenue; the last taste of freedom before the quest truly begins. Crammed full of quirky 20th century boutiques, there are plenty of useful items available for purchase. But already fully prepared, the trekker marches towards the end of this short expedition. Arriving at the entrance he gazes upon the brick structure in front of him. Peering into the opening he takes a deep breath, and enters. What challenges lie within?

-Sam Peace

Virizion’s Vision: Ghostly Concepts

18 Jan

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The time has come once again to lock all the doors, close all the windows, and to cower in the corner in fear as grotesque monstrosities come towards you. That’s right, my articles are back.

Now usually I love seasonal celebrations, but on this occasion I’m a bit of a grumpy old sod. By that I mean I don’t enjoy or celebrate Halloween like most people do. To me it’s just an excuse for kids to bully old people for sweets, or money by scaring the living daylights out of them. However, the horror theme does provide Ghost and Dark Pokémon a chance to show off their awesomeness. Over the years we have seen plenty of inspired designs make it into the series. Plenty of them have deep meaningful backgrounds such as Yamask, and Cofagrigus which Mechanos covered a few days ago. Every generation we get some new takes on ghost and monster like creatures which span from centuries of myths, and legends from around the globe. We’ve had a doppelganger, a gas spirit, a possessed doll, and a werewolf just to name a few. So with all these great ideas how does Gamefreak top this? What myths, legends, or horror themed objects can they use to create a new menace for us to capture? Here are a few thoughts:

Pumpkin:

This traditional Halloween fruit is something I’ve seen a lot of Fakémon based on when scrolling through deviantArt. The menacing grin usually carved into it is a fantastic look. The myth which says the pumpkin is used to ward off demons gives it a great background story too. I think mixing this with a scarecrow could make for one awesomely terrifying creature. With scarecrows also being used for protective means, it would make for a great combination. It could be a glowing red pumpkin head on top of a scarecrow body. It could possibly look similar to Cacturne. Typing could be any two of Ghost, Dark, Grass, and Fire if you consider the flame lit head and the haystack body. This is just one idea for the pumpkin, but if you were to look on the web you’ll find plenty of other inspiring ideas. How would you approach this theme?

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Jack in the Box:

This is a brilliant example of what innocently started out as a prank toy, but has now become a common horror icon. The tension you get when you wind up the box and you have no idea when the object inside is going to pop out is incredibly unnerving. Usually it’s some sort of frightening looking jester/clown which just adds to the scare after the initial jump. My primary thought was of an evil clown. Although we already have clown like Pokémon (Mr. Mime and Mime Jr.) neither of them were based on terror, but after reading about Cofagrigus (again courtesy of Mechanos) the jack in the box idea suddenly occurred. The sarcophagus is pretty much just a fancy box with a Pharaoh usually inside. If you added a spring mechanic and a wind up key, then it would kind of be similar to a jack in the box, just with bodily remains flying out at you instead. The solid state of this box gives this Ghost type high defences which makes it rather unique compared to the rest of the spiritual monsters. The jack in the box idea could work in the same way, with it having high defences. However, to put a twist on it, I was thinking of a second ‘form’ where it’s in its ‘popped up’ stance. Instead of having high defences, it could have high attacks instead. As for typing perhaps the box could be steel so we get a ghost/steel combo? What are your thoughts on this?

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Zombie/Mind Control/Possession:

Now some of you may roll your eyes and sigh in apathy due to the saturation of zombies in the games industry these days. Some of you may even know that there already is a ‘zombie’ Pokémon – named Parasect. However I feel that the idea is still largely unexplored within the series. Now because the games are rated E for everyone, we can’t expect a new pocket monster to look all mangled with its brains hanging out etc. But a zombie doesn’t have to be a half rotten corpse; you could have a skeleton or a being which does not have self control. The game could do with something which is scary and has a great story behind it; something more obvious than the aforementioned Parasect. I haven’t got a particular design in mind for this one, but another idea is some sort of possession. We already have Banette to fill that role, however, because he’s an object he doesn’t have any past life which makes him interesting (other than being a plush doll). Having a creature or person being possessed would make things far more chilling. Knowing they used to lead a normal life before being taken over by an evil entity is what horror is all about. For example the iconic creepy little girl from Bioshock is quite eerie what with her glowing eyes which seemingly stare into your soul.

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So there you have it, my ghostly concepts. What are your thoughts on not only my ideas, but the ghost and horror genre as a whole? What designs and themes do you have, and want implemented into the series?

P.S. Sorry I have been absent for a while, college work has kept me very busy. I was never truly gone though; I just haven’t had the time to contribute to the site directly (however I’m always active in staff discussions). Anyhow enough of my excuses, see you next time.

-Sam Peace

Medical Marvels – Coronary Heart Bypass

18 Jan

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Modern day health care has evolved at a phenomenal rate over the past hundred years. New technology and a greater knowledge of what can be done with the human body have helped create some major success stories; stories which sound like miracles. These days however, what used to be seen as quite miraculous has now just become a “common practice” or a “standard operation”. One such surgical procedure is the Coronary Heart Bypass (CHB) surgery.

As the name suggests the CHB surgery is focused on the heart and the flow of the blood. Coronary is the name given to the arteries which directly feed into the heart. The term bypass is used in its literal sense which is to ‘avoid’ or to ‘go around’. A build up in the arteries of a fatty substance called Atheroma is the reason a CHB is needed. If left untreated then the build up could eventually lead to full blockages and blood clots, which in turn can often cause fatal heart attacks and strokes. The CHB surgery is an option which will create a diversion for the blood flow enabling it to avoid the blockage altogether, and to reach the heart without any problems.

Ray Peace a 76 year old man from Bognor Regis recently underwent a quadruple CHB. He had a vein which was the length between his groin and his ankle taken out of his leg in order to create the four new routes needed. However, despite having this high risk and complex operation he was walking again two days later. He was then discharged from hospital only seven days after he had the surgery. Six weeks have passed since the operation and he is nearly fully active again. He has daily exercises, takes regular walks, and has checkups once a week. He has also started driving again and he plans to restart his daily swimming routine around Christmas time.

He said “I’m pretty much back to normal now. The experience was nowhere near as bad as I thought it would be, and I didn’t feel too much pain afterwards. In fact the only pain I have now is in my leg where they took out the vein. I usually take painkillers before bed, but the past few days I haven’t”. He went on to say: “My last check up is at the end of November, so hopefully I can start swimming again after that. It all depends on my blood pressure and how my chest muscles are.”

Although the CHB procedure is very dangerous, the survival rate in the UK as of 2009 is as high as 98%. Even if it’s not classed as miraculous, it’s still pretty impressive.

-Sam Peace

Virizion’s Vision: Alternate Genre

18 Jan

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Sammy here with another “Alternate” article. This time however, things are a little different. Rather than discussing an in game feature I wanted to think outside the box. I would like to talk about the game as a whole, more specifically the style of play. The interactive features of a game are what differentiates it from a movie. Without this predominant component games would cease to exist. Pokémon has relied on its Role Playing Game (RPG) Turn Based mechanic for its main series since the very beginning. This play style started simple, but over the years it has been given more depth so it would appeal to a broader audience.

Gamefreak have worked very hard to strike a balance between the casual, hardcore, young, and older players. It has created a system which is easy to learn but hard to master. To us Pokémon veterans it may not seem too difficult, however if you’re teaching someone who is new to the entire series, and you tell them about every aspect of the gameplay then their minds would likely melt. Over the years features have been added, and the gameplay has been tweaked. Some people complain about the system staying the same, that it’s time for something new and fresh. But let’s be honest Pokémon wouldn’t be the same magical experience we all know and love if they took this setup away. This is where spinoffs come into the picture…

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Ever since Pokémon became a phenomenon it has spawned spinoffs here, there, and everywhere. In the early days you had classics such as Pokémon Stadium and Pokémon Snap on the home consoles; to Pokémon Pinball and Pokémon Trading Card Game (one of my all time favourites which NEEDS a sequel) on the Gameboy. These days unfortunately the home consoles have been largely ignored. The GameCube era gave fans real hope of a fully fledged 3D adventure with the releases of colosseum and XD; however they never provided the freedom people wanted. Nevertheless they were great games, and it looked much more promising for the future.

But then came the Wii, needless to say it didn’t deliver. Battle Revolution was a watered down Stadium whilst PokéPark was a light hearted adventure aimed at the younger audience, and focused more on mini games. To rub salt into the wound Nintendo stated that the main series would always be on a handheld, so it is unlikely we’ll ever get a similar game on a home console. But don’t cry just yet since new Pokémon spinoffs are still coming out thick and fast, so there is always hope. In fact Nintendo’s next generation console the “Wii U” offers a lot of promise due to its inventive new controller the “Wii U Pad”. Theoretically this makes the home console like a giant DS. What this means is that there is not only opportunity for new types of experiences, but also there is a great chance to put successful handheld franchises onto the console. So once again there is hope.

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So whilst it is mostly bleak on the home console front, it is the complete opposite for the handheld as Pokémon games are booming. We’ve seen recent spinoffs on the DS turn into franchises (Pokémon Ranger & Mysterious Dungeon), and there have been numerous other experiments too including Pokémon Conquest. The aforementioned game is an important step in the series because it’s the first time (other than the cameos in the Smash Bros series) that Pokémon has been mixed with another game. The game is essentially Nobunaga’s Ambition with Pokémon elements mixed in. It takes place in a fictional region called Ransei which is set during the war torn states of feudal Japan. You are tasked with unifying all 17 kingdoms in order to bring peace to the land. It is a turn based game which feels reminiscent of Advances Wars and Fire Emblem.

What makes the game stand out is the fact that the warriors from the Nobunaga series not only act like Pokémon trainers, but are actually involved in the battles too. Now I don’t mean they are stabbing the likes of Jigglypuff to death or anything sinister like that. Rather they are passively involved by the way of powering up their Pokémon during battle. They can also level up and evolve too just like their counterparts. It is the link between a warrior and his Pokémon that is key to being successful during the game. The same can be said for the partnership between Gamefreak and Tecmo Koei, as this is the key to this game being successful. Now the reason I talked about this spinoff was because I wanted to highlight the partnership between the two companies, and their two games. Conquest is a big step as it shows that Gamefreak are prepared to cooperate with other develops to bring something new to Pokémon. This excites me as a fan since we could potentially see a mash up with any game (though many are unlikely), and we could see Pokémon dip into some new genres. So finally here is the main focus, if Pokémon was to try a new genre what would it be, and how would it work?

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First Person Shooter (FPS): POKÉMON DUTY: MODERN GYM BATTLES or POKÉSHOCK INFINITE?

Now before you boo and hiss at the very thought of an FPS, or the very mention of Call of Duty (COD) let me explain myself. I’m not for one second suggesting we give Pikachu a gun, or turn Garbodor into a bigger freak of nature than it already is. I’m merely speculating on how we could control a Pokémon from the first person perspective, and to use their powers to battle. The reason I parodied the titles of COD and Bioshock is because they’re two iconic series which offer two VERY different modern FPS experiences. One is mainly a competitive shooter which relies on quick reflexes, whilst the other focuses on single player storytelling, combining shooting with supernatural powers.

Bioshock is probably the more feasible option (think Pokémon setting with Bioshock gameplay elements). They could implement the move sets in a similar way to how Bioshock handles its powers. This means you could shoot out a Thunderbolt or a Flamethrower in the same manner as shooting out plasmids, but minus the hands (check YouTube if you want to see how Bioshock is played). Now I don’t know how the others moves could work, and I know it may sound a bit too farfetched; however I haven’t been thinking about it for hours on end, this is just an idea which happened to pop into my head. It also made sense to mention the genre due to the mass market it has in the industry. I mean what if you did mix the most popular genre with (in my bias opinion) the best series on the planet? It could it be out of this world…

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Racing: POKÉMON KART

I’m sure some of you saw this one coming, but with the likes of Mario and Sonic having their own kart racers it kind of makes sense for Pokémon to have one. It may sound like a shameful cash in idea, however with the right amount of effort it could be ace. Imagine having Pokémon themed tracks with all the nostalgic music you know and love. You could race through famous cities, caves, and routes etc where you have different distractions happening in the background. For items you could have a Pokéball which catches the racer in front, and makes them have to rapidly tap A to escape. You could have X Speed to make you faster temporarily.

You could also have moves such as Earthquake which could bring all racers in front of you to a momentary halt; or Teleport to get you back in the race if you’re far behind. Though there would be a challenge to decide what the roster of playable characters should be, each one could have its own signature attack. You could even have flying races with the likes of Charizard racing Salamence for example. Now I know there was a game called Pokémon Dash for the DS which was a racer (does anyone remember?). However it was a top down game that relied on the player using their stylus to make the Pokémon run. It was decent fun, but would be better as a mini game for the main series. In fact it was probably part of the inspiration for the Pokéathlon.

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I could go on forever about the potential crossovers or genre changes that could happen, but then this would be an even longer article than it already is. Besides I want you to do all the hard work, and discuss what you would like to see happen. So what genre should Pokémon attempt to try? What crossovers could work? What about the age old question – Pokémon Smash Bros or Pokémon Fighter 4? Starring all your favourite fighting Pokémon. I leave it up to you. Let the battles commence!

-Sam Peace